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Scopely creates, publishes, and live-operates immersive games across mobile, web, PC and console that empower a directed-by-consumer™ experience.
Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami™ that supports one of the most diversified portfolios in the games industry.
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Description
Scopely is looking for a Game Design (Intern) to join our Bingo Bash team in Bangalore on a hybrid basis!
At Scopely, we care deeply about what we do and want to inspire play, every day – whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Bingo Bash is a highly international team working on the biggest video game from India to date (measured by revenue). Here, you will work on a top-grossing F2P game with significant and growing daily revenues and help create fresh content for our players.
What You Will Do
- Strong understanding of basic game design principles, such as player engagement, balancing, and progression.
- Creativity and problem-solving skills to conceptualize innovative bingo rooms and mini-games.
- Eagerness to learn and adapt in a fast-paced design environment.
- Strong communication skills to collaborate effectively with cross-functional teams.
- Passion for games, with a specific curiosity about casual and free-to-play (F2P) mechanics.
What We’re Looking For
- Design new bingo rooms with mini-games where players engage in activities based on resources collected during bingo gameplay.
- Collaborate with art, engineering, and design teams to bring concepts to life.
- Playtest and iterate on designs to improve the player experience.
- Analyze game metrics and feedback to improve and refine game features.
- Support the team in brainstorming and developing new gameplay mechanics and features.
- Basic understanding of game design documentation and prototyping tools (e.g., Unity, Excel, or PowerPoint).
- Familiarity with free-to-play games or mobile game mechanics is a plus.
- Analytical approach to interpret player data and feedback.
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